TeachersFirst - Featured Sites: Week of Sep 18, 2022
Here are this week's features. Clicking the tags in the description area of each listing will present a list of other resources with this topic. | Click here to return to the Featured Sites Archive
Crowd Buzzer - Crowd Buzzer
Grades
K to 12tag(s): game based learning (173), Teacher Utilities (134)
In the Classroom
Crowd Buzzer is perfect for many in-person and virtual activities. For example, use Crowd Buzzer to engage students at the start of a lesson to review previous concepts or as an exit ticket activity at the end of class. Enhance learning by including students as the host of activities, ask groups to share information with their peers, and host a Crowd Buzzer game to have other students provide answers to questions they create. Extend learning by asking students to become the teacher and share a project-based learning activity using Crowd Buzzer as a virtual learning activity that includes students and adults. An example would be a student project to understand food waste in the cafeteria. Students share a slide presentation created with Google Slides, reviewed here, or prepare a Wakelet collection, reviewed here, with information found in their research, and then provide an interactive presentation that includes opportunities for administrators and students to buzz in to respond to questions based on statistics learned as part of the students' research presentation.You must be registered and logged in to add items to your favorites.
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My Wordle - Pallav Agarwal and Pulkit Agarwal
Grades
K to 12tag(s): game based learning (173), sight words (21), spelling (93), vocabulary (231)
In the Classroom
Use this Wordle generator in various ways in any classroom for increasing problem-solving and strategy skills. When using with young students, generate three or four-letter Wordles for students to attempt with partners. Provide a list of sight words if needed to avoid frustration. When teaching older students, develop Wordles to solve using vocabulary words, weekly spelling lists, science terms, or historical characters. Provide this site to students and create Wordles to share with their peers. Include a link on classroom computers during computer centers or as an activity when finished with daily assignments. Using this site is an excellent way to include ENL/ESL students in classroom activities by creating a word from their native language. Include others in your school community or parents by developing and sharing Wordles for your school or classroom site. Your imagination only limits the possibilities of creating and sharing personalized Wordles!Add your comments below (available only to members) | Become a Member
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Twitter Chat: Level Up Learning with Gamification - TeachersFirst
Grades
K to 12tag(s): game based learning (173), gamification (74), twitterchatarchive (167)
In the Classroom
Find resources and information about gamification. Share this chat with your colleagues looking for strategies and resources on gamification.Add your comments below (available only to members) | Become a Member
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Blooket - Blooket LLC
Grades
1 to 12tag(s): assessment (143), Formative Assessment (66), game based learning (173), gamification (74), quizzes (89), vocabulary (231), vocabulary development (91), worksheets (68)
In the Classroom
Discover and use Blooket's many engaging games as a resource for practicing and reviewing information within any area of content. Use the score results to provide feedback for guiding further lessons. Some games are more fast-paced than others; use this to your advantage by sharing different versions for different groups of students. Use Blooket to differentiate instruction by adjusting the difficulty of question sets based on student abilities. Introduce new content using Blooket as a pre-assessment before starting any new unit. Use Blooket as an ice-breaker or get-to-know-you activity at the start of the school year or at the beginning of a new semester to build comradery within your classroom.Add your comments below (available only to members) | Become a Member
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Educandy - Educandy
Grades
K to 5tag(s): assessment (143), DAT device agnostic tool (138), game based learning (173), preK (247), quizzes (89), vocabulary (231)
In the Classroom
Use Educandy to create games and practice activities to reinforce vocabulary for any subject. Embed your activities into your website or learning platform for students to use at home. Turn the quiz creation around and ask students to create a list of vocabulary terms and definitions to use within the games. Introduce new vocabulary using Educandy to assess student knowledge at the start of any new unit. Extend student learning after vocabulary practice by having them create infographics, posters, social media posts, or guides with tools found at Canva Edu, reviewed here, using the new vocabulary and your topic of study.Add your comments below (available only to members) | Become a Member
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SplashLearn - StudyPad, Inc
Grades
K to 5tag(s): addition (126), decimals (85), division (97), equations (116), fractions (160), game based learning (173), geometric shapes (130), Learning Management Systems (22), measurement (125), multiplication (120), number sense (70), place value (34), subtraction (108)
In the Classroom
Take advantage of the free games to provide practice and support with your math curriculum. Differentiate learning based on student ability and confidence. Assign content based on students' learning goals. Share this site with parents to provide practice and support of math concepts at home. Use SplashLearn's reports and assessment results to guide your math lesson planning. Share this site along with other math practice activities using a bookmarking tool such as Symbaloo, reviewed here. Share your Symbaloo link with parents and on classroom computers for easy access to all learning tools shared. Use activities found in SplashLearn as part of a blended learning experience using Pear Deck, reviewed here. Include a link to games found on the site along with videos and other learning activities found both online or uploaded from your computer.Add your comments below (available only to members) | Become a Member
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Game Builder - WiscOnline
Grades
K to 12This site includes advertising.
tag(s): assessment (143), game based learning (173), gamification (74), quizzes (89)
In the Classroom
Take advantage of the games offered on this site to review or introduce content in your classroom. If sharing with younger students, demonstrate on your interactive whiteboard first to show students how to avoid the advertising on the site. Share games on your class website or blogs. Instead of you creating the games, ask students to work together to create their own games for use when reviewing content. Ask students to replace pen and paper and include a link to their games as part of a blog post using edublog, reviewed here. Take this a step further at the end of your unit and modify classroom technology use and extend student learning by having students build an explainer video of the topic using moovly, reviewed here, or another video creation tool.Add your comments below (available only to members) | Become a Member
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Semantris - Google
Grades
4 to 12tag(s): game based learning (173), logic (162), puzzles (143), vocabulary (231), vocabulary development (91), word study (57)
In the Classroom
Share Semantris with students on classroom computers or devices for use as a quick word association and vocabulary building activity. Challenge students to become more proficient in "beating" Google by earning as many points as possible. For younger students, this site is an excellent way to build vocabulary skills. Have older students take this site a step further and research how machine learning works through this Google activity. Enhance learning by asking them to substitute a traditional report or presentation by making a video explanation tool like Typito, reviewed here, to describe the concept of machine learning. After spending some time practicing this game, take it a step further and extend student learning by having students create their own vocabulary learning game using a tool such as Scratch, reviewed here.Add your comments below (available only to members) | Become a Member
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Room Escape Maker - doctorfou.com
Grades
8 to 12This site includes advertising.
tag(s): game based learning (173), gamification (74), makerspace (43)
In the Classroom
Increase student engagement in any subject through this form of gameplay! Create games to introduce main concepts within the escape room. Ask students to create a game using the information they have learned to share with fellow students. Before creating a game, have students map out information and strategies they will include in a blog format using a tool like edublog, reviewed here. Ask fellow students to share comments describing their problem-solving process as they try to escape the room.Add your comments below (available only to members) | Become a Member
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Poki Educational Games - Poki
Grades
K to 8This site includes advertising.
tag(s): game based learning (173), logic (162), problem solving (219)
In the Classroom
This site contains many advertisements, demonstrate how to avoid the ads on your interactive whiteboard with younger students before independent use. Share links to games on classroom computers and your class website. Share with parents for practice at home. Use Dotstorming, reviewed here, to survey students to see which of several games was a favorite. With Dotstorming students are allowed to vote and make comments. After voting, challenge students to create their own game, similar to the one voted most popular using a tool such as Scratch, reviewed here.Add your comments below (available only to members) | Become a Member
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Quizlet Live - Quizlet
Grades
3 to 12tag(s): collaboration (87), DAT device agnostic tool (138), game based learning (173), quizzes (89), spelling (93), vocabulary (231), word study (57)
In the Classroom
Use Quizlet Live to introduce new topics or content, or as a review before testing. Quizlet Live would be an excellent tool for the start of the year to help students get to know each other, or use throughout the year to have students work with different students in cooperative learning activities.Add your comments below (available only to members) | Become a Member
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Game Up: Brain Pop Games - Game Up Brainpop games
Grades
K to 12This site includes advertising.
tag(s): branches of government (62), cells (79), debate (38), diseases (67), fractions (160), game based learning (173), journalism (69), logic (162), matter (47), myplate (19), nutrition (133), oceans (140), planets (110), plants (140), puzzles (143), solar system (106), supreme court (26)
In the Classroom
Use Game Up to introduce, illustrate, review, or assess concepts. Share the activities on your interactive whiteboard or projector for students to operate as a class activity. Use one of the activities as a learning center. Be sure to put this as a link on your website to allow students a great way to reinforce learning both in and out of your class.Add your comments below (available only to members) | Become a Member
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Arcademic Skill Builders - Arcademics
Grades
1 to 9This site includes advertising.
tag(s): addition (126), collaboration (87), DAT device agnostic tool (138), division (97), fractions (160), game based learning (173), multiplication (120), ratios (48), subtraction (108), verbs (27), vision (45), vowels (6)
In the Classroom
Use these games for individual practice for students who need extra help. The instant feedback provides great learning opportunities for students and builds confidence. Group students in multi-player games that is engaging and interactive. Focus on students' honing skills, building confidence and working together as a group of learners. Use these activities with an interactive whiteboard or projector to elicit large group participation or when computers are limited. Provide this link on your class website, for students to access both in and out of the classroom. The instant feedback for students and keeping track of student progress makes Arcademic Skill Builders perfect for remote learning or the blended classroom! Extend student learning by having students use Flip, reviewed here, to ask clarification questions and to reflect on their learning. Require students to comment on their peers questions and reflections.Add your comments below (available only to members) | Become a Member
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