TeachersFirst - Featured Sites: Week of Jan 26, 2025
Here are this week's features. Clicking the tags in the description area of each listing will present a list of other resources with this topic. | Click here to go to the Featured Sites Archive
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The Purring Test - TED
Grades
3 to 12tag(s): artificial intelligence (161), gifted (66), puzzles (144)
In the Classroom
Use this game as a brain break during those long lessons or indoor recess. Turn the daily puzzles into a friendly competition or debate and pair students to play a Pictionary-inspired game, mimicking how AI might interpret their drawings. After playing, lead a discussion on how AI "thinks" compared to humans.You must be registered and logged in to add items to your favorites.
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Connections - ConnectionsGame.org
Grades
4 to 12This site includes advertising.
tag(s): gamification (80), vocabulary (239), word study (60)
In the Classroom
Use Connections as an engaging tool for students to study and discuss connections between words. Create a custom game introducing new vocabulary for science and social studies units. For example, when teaching about US presidents, add categories with the presidents' last names, first names, wives' names, and birthplaces. In science, create categories for students to categorize animals by habitats or class of animal. Include your connections game as part of a choice board or playlist; learn more about creating choice boards by viewing the archive of OK2Ask: Engage & Inspire: Choice Boards for Differentiation, Part 1, reviewed here. Ask older students to create Custom Connections to include with multimedia presentations. Add the link to presentations made with Google Slides, reviewed here or as a link on an interactive image made with Genially, reviewed here.Add your comments below (available only to members) | Become a Member
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Wordsmith - Wordsmith
Grades
5 to 12tag(s): game based learning (183), spelling (98)
In the Classroom
Introduce this game on your whiteboard or with a projector. Ask if there is a volunteer who wants to play it in front of the class, giving your wordies a chance to shine! Use the game as a brain break, or put it on computer stations for students to rotate through or use on rainy day recess.Add your comments below (available only to members) | Become a Member
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Sembl - Dan Finkel
Grades
K to 6tag(s): addition (127), charts and graphs (170), counting (59), critical thinking (120), decimals (84), estimation (32), fractions (158), geometric shapes (135), measurement (123), number sense (70), patterns (62), problem solving (225)
In the Classroom
Add Sembl to your teacher's toolbox of activities to support math instruction. Most tasks include links to extended directions and additional enhancements to extend student learning. Share activities on this site with parents to practice math skills at home with their child. Use Free Online Screen Recorder, reviewed here to create a short tutorial on completing the task and sharing it with parents. Extend student learning by recreating tasks using student examples or data. For example, the 3-act math problem Lil' Sister asks students to compare the heights of sisters, recreate this activity using two students, and share on a simple website created using a simple one-page website maker such as Caard, reviewed here. Many activities share links to Google Slides, reviewed here, after opening the slides, choose to copy the file and change information to create a new activity that includes different data. Choose tasks found on Sembl to use during math station rotations, math family nights, or as homework activities.Add your comments below (available only to members) | Become a Member
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Wordle - Josh Wardle
Grades
3 to 12tag(s): game based learning (183), puzzles (144), vocabulary (239)
In the Classroom
Include Wordle as part of daily classroom activities in many ways. For example, ask students to solve Wordle individually or as part of a collaborative group. Encourage students to discuss helpful strategies in solving the puzzle, such as starting words that include several vowels--experiment by beginning with the same word each day or using different daily choices. Create a daily graph that shares the results of your class's attempts in solving the daily puzzle. Data Gif Maker, reviewed here, is a very easy to use graphing tool to quickly share results. Consider making personalized Wordles based on reading vocabulary, science terms, or student names using My Wordle, reviewed here.Add your comments below (available only to members) | Become a Member
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Brain Teasers and Puzzles - Brain Easer
Grades
2 to 12tag(s): critical thinking (120), geometric shapes (135), patterns (62), Problem Based Learning (12), problem solving (225)
In the Classroom
Bookmark and save this brain teaser site to use throughout the school year. Share a problem of the week with your students to complete as homework or during a work center. Provide teasers of different levels of difficulty to differentiate and challenge your students. Enhance student learning by asking them to explain their success in solving challenges and sharing their process to find the correct solution. Use Padlet, reviewed here, to share your weekly teasers, then have students create and share a video response. This is a link to Padlet's Help section for posting video or an image. Extend learning further by creating a class book using Imagine Forest, reviewed here. Use Imagine Forest to make and share a digital book of brain teasers. Use the interactive elements to add links to audio suggestions for tackling problems or link to video solutions on the final pages of your book.Add your comments below (available only to members) | Become a Member
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Education for the Real World - EVERFI
Grades
2 to 12tag(s): cross cultural understanding (170), financial literacy (91), game based learning (183), literacy (118), mental health (35), social and emotional learning (98), STEM (287), Teacher Utilities (174)
In the Classroom
Discover the many free resources on this site to provide individual lessons or complete learning units for your students. As students complete assignments, use the many offerings found at Class Tools, reviewed here, to enhance learning through creating timelines, completing graphic organizers, and more. For activities that include new vocabulary, use a digital game creation site such as Baamboozle, reviewed here, to review and practice new words and terms. Have students show what they know upon completion of any of the activities using Adobe Express for Education, reviewed here, to create a collage, poster, flyer, or multimedia presentation sharing their knowledge of the subject.Add your comments below (available only to members) | Become a Member
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Nova Labs - PBS
Grades
6 to 12tag(s): cells (83), critical thinking (120), energy (131), evolution (88), internet safety (112), Research (85), solar energy (34), sun (71), weather (161)
In the Classroom
Nova Labs provides many opportunities for engaging students in authentic learning situations. Consider using this site as an introduction to any of the included topics. For example, begin your energy unit by assigning the energy lab as homework or as a flipped learning activity. Watch the introductory video together, then allow students to explore the site on their own. Use Playposit, reviewed here, extend technology use by adding questions and student responses to videos to encourage critical thinking skills. Have students share their learning after participating in the lab by annotating images using Google Drawings, reviewed here. Google Drawings allows you to annotate an image with links to videos, text, websites, and more. Not familiar with Google Drawings? Watch an archived OK2Ask session to learn how to use: OK2Ask Google Drawings, here. Google Drawings presents a variety of levels for technology use depending on teacher requirements for the project, or even student ability; it allows for adding narration, videos, text, and links to help explain the project. Ask tech-savvy students to create their own learning games with Scratch, reviewed here, using information learned from their research.Add your comments below (available only to members) | Become a Member
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Which One Doesn't Belong? - Mary Bourassa
Grades
5 to 12tag(s): critical thinking (120), logic (162), problem solving (225), puzzles (144)
In the Classroom
These puzzles are perfect for use with an interactive whiteboard or projector. Use the puzzles as a warm up for any math class or use for journal writing prompts. The photos are perfect to use with younger students. Use this site for discussion and debate with your gifted students. Challenge students to create puzzles and have classmates solve. Have cooperative learning groups create online books of their puzzles using a tool such as Bookemon, reviewed here. Have students create an annotated image including text boxes and related links using a tool such as Google Drawings, reviewed here.Add your comments below (available only to members) | Become a Member
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Gridlock Buster - ITS Institute, University of Minnesota
Grades
K to 12tag(s): computational thinking (41), critical thinking (120), engineering (127), problem solving (225)
In the Classroom
Share Gridlock Buster on an interactive whiteboard or projector, and create a link on classroom computers. Challenge students to increase their score on each mission. Have students discuss their strategies for improving scores. Be sure to share a link on your class website for students to play at home.Add your comments below (available only to members) | Become a Member
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Odd Squad - Odd Squad
Grades
1 to 4This site includes advertising.
tag(s): critical thinking (120), logic (162), problem solving (225)
In the Classroom
Challenge your math, science, and gifted classes with a variety of activities and provide differentiation for each student. Introduce Odd Squad on your interactive whiteboard to gain interest and excitement. Make center time engaging and beneficial for each student. Use cooperative learning groups to add more engagement and shared verbal reasoning into the interactives. Be sure to include this site on your class webpage for students to access both in and outside of class for further practice.Add your comments below (available only to members) | Become a Member
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0h h1 - Martin Kool
Grades
3 to 12tag(s): DAT device agnostic tool (146), game based learning (183), logic (162), problem solving (225), puzzles (144)
In the Classroom
Oh h1 is perfect for use on your interactive whiteboard or projector. Use this site as a computer learning center or on individual computers. Challenge students to increase difficulty levels and elapsed time. Share this engaging site with your gifted students for some mind stretching fun! Be sure to include a link on your class website or blog (parents may want to try this one too). Have students challenge their parents to see who can complete puzzles the quickest!Comments
Great for logic practice.Melissa, , Grades: 0 - 5
Fun logic game-kids won't realize they are learning.Tammy, OR, Grades: 0 - 9
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Quandary - Learning Games Network
Grades
3 to 9tag(s): creativity (92), critical thinking (120), ethics (21), game based learning (183), social and emotional learning (98)
In the Classroom
Try this activity on your interactive whiteboard (or projector). Create a quick poll (with no membership required) using Poll Everywhere, reviewed here, to view students' choices of actions to take throughout the game. Challenge cooperative learning groups to create videos using Adobe Creative Cloud Express Video Maker, reviewed here, explaining what they learned and sharing them on a site such as TeacherTube, reviewed here, to explain the decision-making process for different scenarios.Add your comments below (available only to members) | Become a Member
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5 Minute Mystery - Mystery Competition, LLC
Grades
4 to 12This site includes advertising.
tag(s): critical thinking (120), mysteries (20), reading comprehension (150), short stories (18)
In the Classroom
Use your projector or interactive whiteboard to show your students the directions for getting points by selecting the correct clues and solving the mystery. To begin with, as a class, read a mystery and discuss what the clues might be and whether they implicate or exonerate each suspect. Once the students have volunteered their ideas for which sentences are clues, submit them to see the score. The program will highlight the answers you should have had, if you got any wrong. Model for your students a discussion about why those are the correct answers and why the ones they submitted weren't. Eventually they can have this discussion by themselves in small groups. Those of you with multiple classes will want to create a league for each class. Eventually you can have small groups of students compete against each other by creating leagues. Have your students come to consensus about the clue sentences and who the real perpetrator is by voting using Tricider, or Vevox.Add your comments below (available only to members) | Become a Member
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