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Using Infographics to Build Media Literacy and Higher-Order Thinking Skills - Edutopia

Grades
5 to 12
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View this article that shares the power of infographics and the importance of teaching students how to read them. The article continues with guidance on teaching infographic literacy,...more
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View this article that shares the power of infographics and the importance of teaching students how to read them. The article continues with guidance on teaching infographic literacy, including websites to find information, investigating infographics, creation, and interrogation.

tag(s): infographics (60)

In the Classroom

Have students create an infographic using Canva Infographic Creator, reviewed here or the other creation tools featured in the article. Students can use Google Drawings, reviewed here to compare and contrast their interpretation of the infographics. Students can use Class Tools Image Annotator, reviewed here to add "hot spots" to their images to include links to information.

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Webkinz - Ganz

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1 to 5
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Webkinz is a colorful and engaging virtual world designed for children, where they can adopt, care for, and customize their own pets and homes. The platform encourages creativity, responsibility,...more
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Webkinz is a colorful and engaging virtual world designed for children, where they can adopt, care for, and customize their own pets and homes. The platform encourages creativity, responsibility, and social interaction, allowing students to express themselves while learning through play. Webkinz places a strong emphasis on online safety, with heavily moderated chat areas and parental controls to ensure a secure experience. Additionally, Webkinz is known as the original toy-to-life game, meaning many of the digital pets also exist as real-world plush toys, further encouraging imaginative and hands-on play. Teachers can use Webkinz to reinforce lessons on digital citizenship, budgeting, storytelling, and creative design in an engaging, interactive way.

tag(s): creativity (81), digital citizenship (84), game based learning (210), stories and storytelling (65)

In the Classroom

Students can track their in-game KinzCash earnings and spending as they buy food, furniture, and accessories for their pets. This can lead to discussions on budgeting, saving, and financial decision-making. Use Webkinz's moderated chat features and parental controls as a discussion starter about safe online interactions, respectful communication, and protecting personal information. Assign students a design challenge where they create and decorate a virtual home for their Webkinz pet. They can creatively present their designs and explain their choices by making a 3D model of their character in Tinkercad, reviewed here or make a comic strip with their character using ToonyTool, reviewed here.

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Toon Town Rewritten - Toontown Rewritten Team

Grades
3 to 8
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Toontown Rewritten is a free-to-play multiplayer game that provides a safe and engaging online environment for students of all ages. The game features an endless storyline, where players...more
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Toontown Rewritten is a free-to-play multiplayer game that provides a safe and engaging online environment for students of all ages. The game features an endless storyline, where players take on the role of Toons battling against the corporate-themed villains known as Cogs. In addition to action-packed battles, students can enjoy a variety of interactive activities, including kart racing, fishing, gardening, golfing, and pet care. The platform prioritizes digital safety, featuring moderated chat features and rigorous content filtering to ensure a positive online experience. Teachers can use Toontown Rewritten to promote teamwork, strategy, and digital citizenship, making it a fun and educational tool for engaging students in collaborative gameplay and storytelling.

tag(s): collaboration (79), digital citizenship (84), game based learning (210)

In the Classroom

Have students create a new Toon character and write a short adventure story about their journey battling the Cogs. Encourage them to include dialogue, descriptive details, and problem-solving elements. Organize a co-op challenge where students work together to defeat Cogs and complete in-game tasks. Afterward, discuss teamwork strategies, decision-making, and how collaboration led to success. Have students track their in-game Jellybean currency, create a budget for purchasing Toon accessories or caring for their pets (Doodles), and discuss the financial decision-making process.

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Star Doll - Star Doll AB

Grades
4 to 8
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Stardoll is an online dress-up and fashion simulation game where students can create and customize virtual dolls, design outfits, and decorate their own digital spaces. The platform...more
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Stardoll is an online dress-up and fashion simulation game where students can create and customize virtual dolls, design outfits, and decorate their own digital spaces. The platform encourages creativity, self-expression, and design skills, making it a fun tool for exploring fashion, storytelling, and even entrepreneurship through its in-game currency and shop features. With a social component, students can interact with others in a monitored environment while learning about digital citizenship and online etiquette. Stardoll can be integrated into lessons on character design, marketing, and personal branding, providing a unique way to engage students in creative and digital literacy activities. This is available on any device with a web browser or as an App through the Apple App Store or Google Play.

tag(s): business (53), DAT device agnostic tool (124), digital citizenship (84), fashion (15), game based learning (210)

In the Classroom

Students can create an outfit using Stardoll's design tools and then recreate it as a real-life sketch or fabric collage. Use Stardoll's social features to discuss online etiquette, internet safety, and responsible digital communication. Have students reflect on how they interact in virtual spaces and create a guide for positive online behavior. Assign students different historical periods (e.g., the 1920s, Renaissance, or Ancient Egypt) and have them design outfits inspired by those eras using Stardoll. They can then present their designs along with research on a timeline using Sutori, reviewed here or Turbo Timeline Generator, reviewed here.

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Lyla in the Loop - PBS Kids

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K to 2
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Lyla in the Loop is an animated series designed for young children, following the adventures of Lyla Loops and her imaginative blue sidekick, Stu. The show emphasizes creative problem-solving...more
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Lyla in the Loop is an animated series designed for young children, following the adventures of Lyla Loops and her imaginative blue sidekick, Stu. The show emphasizes creative problem-solving and computational thinking, making it a valuable resource for educators who aim to introduce these concepts in an engaging way. The accompanying website offers full episodes, interactive games, and activities that reinforce the show's educational themes, providing teachers with accessible tools to integrate into their lesson plans. The site is available in English and Spanish.

tag(s): coding (86), computational thinking (39), preK (288), problem solving (242)

In the Classroom

After watching an episode, have students work in small groups to solve a problem similar to the one Lyla faces. They can brainstorm, draw solutions, or act them out to reinforce critical thinking and teamwork. Use the "Loops and Patterns" activity from the website to introduce students to basic coding concepts. Have them create simple movement sequences, which can include clapping or hopping in a pattern, to understand loops in a hands-on way. Use the "Step-by-Step Storytelling" activity to guide students in creating their own stories using clear sequences of events. Encourage students to keep a journal where they record everyday problems and sketch creative solutions, just like Lyla. They can present their ideas to the class, reinforcing the problem-solving mindset seen in the show. Create the journal on paper or digitally using Write Reader reviewed here or Imagine Forest reviewed here.

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Let's Learn STEM - Let's Learn

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K to 4
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Let's Learn STEM is a free, kid-friendly website offering engaging videos on computer programming, engineering, design, and problem-solving. Some lessons even feature Super Grover 2.0...more
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Let's Learn STEM is a free, kid-friendly website offering engaging videos on computer programming, engineering, design, and problem-solving. Some lessons even feature Super Grover 2.0 as he helps tackle real-world challenges through critical thinking. With most videos running between 8 to 15 minutes, this resource is perfect for introducing young learners to STEM concepts in a playful and accessible way.

tag(s): critical thinking (138), engineering (140), problem solving (242), STEM (330)

In the Classroom

Students can use Book Creator reviewed here to photograph themselves completing a project featured on the site. Students can use Padlet reviewed here to ask questions, make wonderings, or connections. Finally, students can use Free Screen Recorder Online reviewed here to share their creation after watching a video.

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Snowflake Generator - Transum Mathematics

Grades
3 to 12
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The Transum Snowflake Generator is an interactive math tool that allows students to explore fractals, symmetry, and patterns by creating digital snowflakes. This activity is ideal for...more
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The Transum Snowflake Generator is an interactive math tool that allows students to explore fractals, symmetry, and patterns by creating digital snowflakes. This activity is ideal for reinforcing geometric transformations, including reflection, rotation, and dilation. Students can adjust settings to observe how small changes impact the overall pattern, making it an excellent resource for discussions on similarity, problem-solving, and fractal geometry. In addition to creating freestyle snowflakes, you can participate in several challenges to develop snowflakes by following the provided directions. Teachers can use it for hands-on lessons in math, computer science, and art, engaging students in both creative design and mathematical reasoning.

tag(s): geometric shapes (138), patterns (65), problem solving (242), snow (22), symmetry (29)

In the Classroom

Have students design a snowflake and identify its lines of symmetry (folding lines where the design matches). Then, challenge them to create snowflakes with specific numbers of symmetrical sections (e.g., 4, 6, or 8). Introduce fractals by showing natural examples (such as snowflakes, trees, and ferns) and have students generate snowflakes at various stages of the design process. Compare their snowflakes and discuss how repeating patterns create complex designs. Have students design digital snowflakes and print them for a classroom display. Compare snowflake designs to traditional paper-cut snowflakes and discuss the difference between digital and handmade art.

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Tami's Tower: Let's Think About Engineering - Smithsonian Science Education Center

Grades
K to 2
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Tami's Tower: Let's Think About Engineering is an educational engineering design game for students in grades kindergarten through second that teaches how to design a solution...more
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Tami's Tower: Let's Think About Engineering is an educational engineering design game for students in grades kindergarten through second that teaches how to design a solution to a problem using basic engineering design principles. Shapes are used to create a tower that Tami can use to reach the fruit. A lesson guide booklet can be found after the Educational features. Tami's Tower is available as a website for desktop and laptop computers, as well as on the Amazon App & Games Store, Apple App Store, and Google Play Store. The game is also available in Spanish.

tag(s): engineering (140), game based learning (210), geometric shapes (138), problem solving (242)

In the Classroom

Students can share observations that they had while playing the game using Padlet, reviewed here. Students can find a similar game on Scratch, reviewed here. Finally, students use Google My Maps, reviewed here to visit famous structures to compare and contrast their shapes.

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OK2Ask: AI for Educator Excellence: Reclaiming Time and Enhancing Instruction - TeachersFirst

Grades
K to 12
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Register to view this on-demand OK2Ask professional learning workshop from July 2025. Educators seeking recertification credit must watch the recording, complete the feedback survey,...more
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Register to view this on-demand OK2Ask professional learning workshop from July 2025. Educators seeking recertification credit must watch the recording, complete the feedback survey, and pass the assessment. For details, read the Registration & Credit Options section on the registration page.

Explore how artificial intelligence (AI) can streamline your teaching workflow and enhance instructional design. During this hands-on workshop, you'll learn practical strategies for using AI to automate time-consuming tasks like assessment creation and feedback generation while maintaining pedagogical control. Discover how to leverage AI as a thought partner for lesson planning, differentiation, and creating materials that engage diverse learners. Leave with ready-to-implement techniques for using AI to reclaim your time for what truly matters--building meaningful connections with students. As a result of this session, teachers will: 1. Implement AI-powered strategies to streamline administrative tasks, provide timely feedback, and create differentiated learning materials. 2. Evaluate and select appropriate AI tools based on instructional needs, ethical considerations, and pedagogical best practices. 3. Design AI-enhanced learning experiences that prioritize student agency and critical thinking while addressing diverse learning needs. This session is appropriate for teachers at all technology levels.

tag(s): artificial intelligence (207), OK2Askarchive (67), professional development (268)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.

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Let's Talk About: 4 Activities for Oral Language Practice - TeachersFirst

Grades
K to 12
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This blog post celebrates the power of student voice and offers four creative, cross-curricular activities designed to strengthen oral language skills across grade levels. Teachers...more
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This blog post celebrates the power of student voice and offers four creative, cross-curricular activities designed to strengthen oral language skills across grade levels. Teachers can engage students through collaborative storytelling using Padlet, art description with Adobe Animate, living history monologues via Vocaroo, and scientific presentations on Presentio.us. Each activity blends speaking, creativity, and content knowledge while providing flexible differentiation for elementary through high school students, including multilingual learners. With a focus on expressive communication, vocabulary development, and higher-order thinking, these strategies help students become confident, articulate communicators across subjects.

tag(s): blogs (71), digital storytelling (151), multilingual (71), vocabulary development (96)

In the Classroom

Bring the ideas from the blog post into your lessons! Have students work in groups to co-create a story using the audio or video feature on Padlet reviewed here. They'll practice expressive reading, descriptive language, and narrative development. Students can research a historical figure, write a first-person monologue, and record it using Vocaroo reviewed here. Students can take on the role of a book, historical, or fictional character and are interviewed by a peer or teacher. They can prepare responses based on their character's background, motivations, and experiences, then can perform the interview live or record it using Adobe Podcast, reviewed here.

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Digital Literacy - TeachersFirst

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K to 12
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Digital literacy, in the context of online media and resource sharing, refers to the ability to effectively navigate, evaluate, and create digital content online. It includes critically...more
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Digital literacy, in the context of online media and resource sharing, refers to the ability to effectively navigate, evaluate, and create digital content online. It includes critically assessing the credibility of online information, understanding the implications of sharing personal data, and responsibly participating in digital communities. For educators and students alike, digital literacy involves not only consuming online resources but also curating and sharing collections of valuable materials. As the digital world continues to evolve, fostering these skills becomes increasingly crucial for informed citizenship and lifelong learning in the 21st century.

tag(s): digital literacy (21)

In the Classroom

Share these resources with your students to learn about digital literacy. Share a link to this collection on your school web page and in your school newsletter (or email). Find resources to incorporate into your lessons.

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A Foundational Digital Literacy ESL Curriculum - Texas Center for the Advancement of Literacy & Learning

Grades
K to 12
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The DART (Developmental Activities for Repeated Practice) Lessons from TCALL (Texas Center for the Advancement of Literacy & Learning) is an ESL curriculum designed to help adult learners...more
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The DART (Developmental Activities for Repeated Practice) Lessons from TCALL (Texas Center for the Advancement of Literacy & Learning) is an ESL curriculum designed to help adult learners develop essential English language and digital literacy skills. The lessons provide step-by-step guidance on fundamental computer tasks, such as recognizing and typing letters, numbers, and symbols, turning on and shutting down a computer, and connecting to a wireless network. Learners also practice navigating applications, performing internet searches, managing browser functions, and using digital security measures like avoiding suspicious links and ads. Additionally, the curriculum includes lessons on creating and securing a Gmail account, logging in and out, and recognizing phishing attempts. These structured activities support ESL/multilingual learners in building confidence and independence in using technology for communication, work, and daily life.

tag(s): digital literacy (21), STEM (330)

In the Classroom

Provide learners with a list of letters, numbers, and symbols to find and type on a computer or smartphone keyboard. Use a timed challenge to make it interactive and reinforce familiarity with typing. Create real-life scenarios where students must identify potential phishing emails, suspicious links, or online scams. Students can create a Gmail account, practice logging in and out, and send a properly formatted email to the teacher or a classmate. They must include a subject line, greeting, body text, and closing, reinforcing both digital and written communication skills.
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Digital Literacy Teaching Resources - Google

Grades
2 to 12
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Discover free, high-quality lessons and activities to help students develop critical digital skills. Covering topics like online safety, media literacy, responsible technology use,...more
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Discover free, high-quality lessons and activities to help students develop critical digital skills. Covering topics like online safety, media literacy, responsible technology use, and digital citizenship, these resources are designed to support teachers in fostering informed and ethical online behavior. With interactive lessons, videos, and discussion prompts, the platform equips students with the knowledge they need to navigate the digital world safely and responsibly. The videos are hosted on YouTube. If your district blocks YouTube, then they may not be viewable.

tag(s): digital citizenship (84), digital literacy (21), media literacy (106)

In the Classroom

Use a YouTube video from the Google Digital Literacy lessons on identifying misinformation. Then provide students with a mix of real and fake news articles, images, or social media posts and have them work in groups to analyze credibility, using fact-checking strategies from the lesson. After watching a lesson on online security, challenge students to evaluate and improve weak passwords. Create a Google Forms, reviewed here quiz to test their understanding of password safety. Design a digital escape room using Google Forms where students solve challenges related to privacy settings, phishing scams, and digital etiquette to "unlock" the next clue.

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Lessons for Building Students Digital Literacy Skills - Nearpod

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K to 12
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The Nearpod Digital Citizenship & Literacy blog provides teachers with valuable insights, lesson ideas, and interactive resources to help students develop essential digital citizenship...more
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The Nearpod Digital Citizenship & Literacy blog provides teachers with valuable insights, lesson ideas, and interactive resources to help students develop essential digital citizenship skills. Covering topics like online safety, media literacy, and responsible technology use, the blog offers practical strategies for integrating digital literacy into the classroom. With links to Nearpod's interactive lessons, educators can easily engage students in discussions and activities that promote safe and ethical online behavior. If your district blocks YouTube, then the videos may not be viewable.

tag(s): blogs (71), cyberbullying (42), digital citizenship (84), digital literacy (21), media literacy (106)

In the Classroom

Before starting a lesson, create a scavenger hunt where students find examples of positive and negative digital behavior, such as a well-cited article vs. fake news or a respectful comment vs. cyberbullying. Use Nearpod reviewed here to include interactive features (like polls and collaborative boards) to discuss their findings. Use a Nearpod Time to Climb activity or a quiz to present real-life digital dilemmas (ex,: "A friend shares their password with you--what do you do?"). Have students use Nearpod's Draw It feature or a tool like Canva reviewed here to design an infographic on online safety, cyberbullying, or digital footprints.

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Digital Matters: Free Digital Literacy Lessons - Internet Matters

Grades
4 to 8
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The Digital Matters Online Learning Platform is a free interactive resource designed to help teachers educate students about online safety and digital literacy. It offers engaging,...more
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The Digital Matters Online Learning Platform is a free interactive resource designed to help teachers educate students about online safety and digital literacy. It offers engaging, curriculum-aligned lessons that use real-life scenarios, discussion prompts, and gamified activities to teach key topics such as cyberbullying, online privacy, and digital well-being. The platform encourages critical thinking and responsible online behavior, making it an excellent tool for fostering digital citizenship in the classroom.

tag(s): cyberbullying (42), digital literacy (21), game based learning (210), internet safety (112)

In the Classroom

Challenge students to create a short public service announcement (PSA) (video, poster, or podcast) about an online safety topic. Have them use digital resources such as Adobe Express Video Maker reviewed here, Canva Edu reviewed here, or Spotify for Podcasters (previously Anchor) reviewed here. Have students conduct a mock investigation of an imaginary person's digital footprint and use clues (ex., fake social media posts, search history) to assess potential risks and discuss best practices for online privacy. Use the platform's built-in case studies and discussion prompts to analyze in small groups.

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Technological Literacy - PBS LearningMedia

Grades
K to 12
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Explore this collection of engaging lessons, videos, and activities to find resources that help students develop essential digital citizenship skills. Covering topics such as online...more
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Explore this collection of engaging lessons, videos, and activities to find resources that help students develop essential digital citizenship skills. Covering topics such as online safety, media literacy, and responsible technology use, this resource equips educators with tools to teach students how to navigate the digital world responsibly. It is ideal for elementary, middle, and high school classrooms, providing age-appropriate content to foster critical thinking, ethical online behavior, and digital problem-solving skills.

tag(s): digital literacy (21), internet safety (112), media literacy (106), STEM (330)

In the Classroom

Students can explore the concept of a digital footprint by searching for themselves (or a fictional character) online and reflecting on what their online presence says about them. They can discuss strategies for managing their digital identity and create an infographic using Canva Infographic Creator reviewed here on responsible online behavior. In small groups, students can act out different scenarios involving cyberbullying, online conflict, or digital misunderstandings. Afterward, they can discuss appropriate ways to respond, report, and prevent negative online interactions. Students can create a short video using Animoto reviewed here or Powtoon reviewed here promoting safe online habits, such as password security, digital etiquette, or protecting personal information. They can present their projects to the class or school community.

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OK2Ask: Engage & Inspire with Code.org - TeachersFirst

Grades
K to 12
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Register to view this on-demand OK2Ask professional learning workshop from May 2025. Educators seeking recertification credit must watch the recording, complete the feedback survey,...more
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Register to view this on-demand OK2Ask professional learning workshop from May 2025. Educators seeking recertification credit must watch the recording, complete the feedback survey, and pass the assessment. For details, read the Registration & Credit Options section on the registration page.

Discover how Code.org's comprehensive platform can energize learning across all subjects and grade levels. Through hands-on exploration, you'll learn how to use students' intuitive programming tools to strengthen problem-solving skills and bring computational thinking into your curriculum. Whether you teach elementary science or high school literature, you'll leave with practical strategies that will engage students in coding while meeting your content area objectives. As a result of this session, teachers will: 1. Understand the fundamentals of Code.org resources and their applications across different grade levels and subject areas. 2. Learn strategies for scaffolding coding activities to meet diverse student needs and abilities. 3. Develop a plan to incorporate Code.org activities into their specific content area and grade level. This session is appropriate for teachers at all technology levels.

tag(s): coding (86), computational thinking (39), OK2Askarchive (67), professional development (268)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.

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3 Fast, Free Lesson Plans to Fight Fake News - The Cool Cat Teacher

Grades
2 to 12
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The Cool Cat Teacher features three fast, free lesson plans to fight fake news. The lesson ideas include Breaking News Bellringer, Viral Video News Story, and To Share or Not ...more
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The Cool Cat Teacher features three fast, free lesson plans to fight fake news. The lesson ideas include Breaking News Bellringer, Viral Video News Story, and To Share or Not to Share. Each lesson has an example as a reference.

tag(s): charactered (77), digital citizenship (84), digital literacy (21)

In the Classroom

Students can create a Breaking News Bellringer, Video News Story, and Share or Not to Share post by using Canva Edu, reviewed here. Students can create a public service announcement about fake news using Free Online Screen Recorder, reviewed here. Finally, students can use Padlet, reviewed here to share their ideas for fake news stories.

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Fact-Checking Tools -- Video 2: Looking up Claims and Website Owners - CTRL-F's Fact-Checking Tools -- Video 2: Looking up Claims and W

Grades
4 to 12
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CTRL-F's Fact-Checking Tools -- Video 2: Looking up Claims and Website Owners is a three-minute YouTube video. It features information on how to investigate websites and their owners....more
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CTRL-F's Fact-Checking Tools -- Video 2: Looking up Claims and Website Owners is a three-minute YouTube video. It features information on how to investigate websites and their owners. It shares tips and tricks to use, a website to find out the owners of websites, and other websites associated with them.
This site includes advertising.

tag(s): digital citizenship (84), digital literacy (21)

In the Classroom

Students can use the tips and tricks to evaluate websites. They can use Padlet, reviewed here to share the websites and evaluation. Students can use Adobe Podcast reviewed here to create public service announcements about the dangers of fake websites. Students can use Figma, reviewed here to compare and contrast websites.

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A Day in the Life of the Jos - MediaSmarts

Grades
6 to 8
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A Day in the Life of the Jos is an interactive educational game developed by MediaSmarts for students in grades 6-8. Through five engaging modules, students assist siblings Jo...more
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A Day in the Life of the Jos is an interactive educational game developed by MediaSmarts for students in grades 6-8. Through five engaging modules, students assist siblings Jo and Josie in navigating real-life digital dilemmas related to cyberbullying, data privacy, online reputation, privacy ethics, and verifying online information. Each scenario presents decision points where students choose actions and observe the consequences, encouraging critical thinking and ethical reasoning. The game includes a comprehensive Teacher's Guide with detailed instructions, research links, and answer keys, as well as post-activity quizzes to reinforce learning.

tag(s): cyberbullying (42), digital citizenship (84), digital literacy (21), social media (50)

In the Classroom

Assign students different "digital dilemmas" based on the game (ex., posting private info, confronting online bullying). Students prepare short arguments for or against a particular action, then hold mini debates to explore different perspectives. Have students explore the settings on common apps and websites (hypothetically or using screenshots provided by the teacher) and recommend safe privacy settings based on what they learned through Jo and Josie's experiences. Building on the "verifying online information" module, assign students to compete in small teams to check the accuracy of several online statements or images (provided by the teacher). This reinforces critical thinking about online content.

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