July 26, 2013

Gameworks: Gamifying “seatwork” (choke)

Filed under: iste13,learning,teaching — Candace Hackett Shively @ 9:11 am

monopolyI had a conversation this week with a sixth grade teacher/university teacher-educator about the concept of “seatwork.” Many years ago, after teaching in middle school for nine years, I moved to an elementary gifted teacher position and was stunned to hear this term. “Seatwork” simply was not part of my teaching vocabulary or repertoire.  Frankly, I choke on the term and the idea of keeping kids busy during transitional times using pieces of paper whose primary value was to fill time.  I do not mean to offend or condemn teachers’ need to preserve their sanity during bus arrivals and instructional times while they pay attention to a small group and others are working on something “in their seats.”  We all plan lesson times where students work independently — from kindergarten to high school seniors. But let’s get rid of “seatwork” for the sake of soaking up time. Let’s gamify ” seatwork into Gameworks! (A tribute to #iste13)

Kids love games and invent their own all the time. (Watch a playground!) Even teens invent challenges for each other (not necessarily safe or positive ones). Instead of handing out “worksheets”  and filling time with “seatwork,” have kids create games and challenge their peers with their creations. Yes, you will may have to show the littlest ones how to make a game, but having an audience and purpose for their efforts will generate more meaningful practice with the spelling words or colors or numbers. The game creator and the subsequent players all benefit as you create a community of game-players (and even build some sportsmanship). Arrange the “seats” into  game circles or pairs. Bingo! (oops, pun),  you have gamified “seatwork” into Gameworks. In single computer elementary classrooms, use student computer center time for students to create games, then share them during Gameworks time.

Here are some simple tools to get you started  gamifying seatwork into Gameworks in a non-tech classroom. The TeachersFirst reviews give more details and the links.

Puzzle maker (TeachersFirst review) Use this oldie but goodie to make traditional paper puzzles or get a little tricky and use them electroncially on an interactive whiteboard “gamespace” for student gamers.

Bingo Baker (TeachersFirst review) Create Bingo games. Yes, Gameworks bingo will make some noise, but it will be on-task, productive noise.

Word Search Builder  (TeachersFirst review) Another word search maker. This one makes both printable and online versions you solve by clicking the letters to highlight them in yellow. There is no way to SAVE the online version, though. This is great for game-making on the fly. Try it on tablets for student gamemakers to pass to a neighbor to solve (does not use Flash).

How do You Play (TeachersFirst review) Find rules and ideas for nearly every game you ever knew and some you never did! Gameworks creators can invent their own games on ANY topic using these ideas. There are even simple games for little ones.

Tools for Educators (TeachersFirst review)  Among the many useful items on this site are game board makers and more. Kids will LOVE being the new Parker Brothers!

Online Egg Timer  (TeachersFirst review)  Handy for game players or to declare the end of Gameworks time.

Timer-Tab  (TeachersFirst review) Online alarm clock/timer for your Gameworks that displays the countdown in the actual browser TAB

Countdown Timer (TeachersFirst review) An online timer that looks like the kitchen classic. (Don’t forget to turn up your speakers.)

Next week I will share some “tech” tools for classrooms where students have access to laptops or other devices to play the games.

July 19, 2013

Going Listless: A case for deeper thinking

Filed under: creativity,deep thoughts,gifted,learning,writing — Candace Hackett Shively @ 8:58 am

NUMLISTToday’s rapid-fire, tweeting world loves lists. We see numbered lists on Twitter, in headlines, on magazine covers, among the “popular” stories on our Google News sidebar, among our Facebook friends’ links, on blogs or sites we follow, and even on television. The lists often outnumber any significant substance. The headlines read “Ten best ways to do this,” “Top seven blunders of that,” “50 Best blah-blah,” “100 top whatever.” I admit that I have fallen into the numbered list trap when in a hurry. It’s simply easier and quicker to list a bunch of stuff than it is to finely craft a single idea.

I am tired of lists. Give me one solid, deep article or critique any time over a long list that allows the author to avoid a firm decision or  investigation of  one option in full detail. I would like a supported opinion on one book, a recommended investment, a classroom management strategy, or tip to deal with an ornery two year old, not a long list of possibilities that I must sort, probe, or filter. Yes, I like choices, but I also like to hear an opinion supported by evidence and flavored by nuance. Numbered lists are quick, but they share as much subtlety as an all you can eat buffet. They scream,” My smorgasbord is impressive because it has so many serving dishes, not because any dish can actually stand  on its own culinary merit.”

As teachers, we expect our students to provide visible steps for their solutions to equations, solid evidence for the thesis of their essays, and connections between data and conclusion in their lab reports. Would we allow a “Top ten options in solving for X”? or “Seven possible reasons for the Civil War”? I hope not. Numbered lists have value as brainstorms and for idea gathering — as preliminary investigations, not as ends in themselves.

We should model what we expect. If we write lists for our students (or parents), we should prioritize the items and explain why. If we allow Top Ten lists from our students, at the very least we should ask,”Now that you have chosen ten, can you rank them, explaining why you chose that order?”  If we write articles or blogs, we should skip lists and focus on one thorough critique or discussion.

Ready to go listless? Here is a teaching idea to promote 21st century skills and an opportunity for authentic learning: Have students collect as many examples as they can of numbered lists from their own experience of the media, web surfing, or social networking: articles, blog posts, videos, etc. Then ask them to select one list they care about, research it, and rewrite it based on evidence to support a specific rank order. Of course, they will need to write their explanation in a manner  understandable to the list’s intended audience, including all the supporting evidence, appropriate voice, and conventions needed for publishing in that venue. Have them share it as a comment, blog post, or in-kind response to the original author.

“Listless” could become a very productive oxymoron.

July 12, 2013

Awesome Foursome: Writing ideas with a twist

Filed under: creativity,gifted,Ok2Ask,teaching,writing — Candace Hackett Shively @ 9:10 am

I must share this awesome foursome of writing resources that grabbed my creative eye as I prepare for an online OK2Ask session  in August. twist2

Gone Google Story Builder (reviewed here). Layer writing on top of digital storytelling about writing using this tool that plays back the writing and editing process as a video. Here is a tongue in cheek (?) example. Imagine assigning students to write s story about writing, portraying two or more characters in the process. Suddenly, the writing matters because we are highlighting the actual process of writing. But the metalayer is that we can “see” the persona doing the writing. What a wonderful way to make students aware of narrative persona and of the thinking processes involved with writing. It would be great fun for a student to show an internal tug of war as he/she writes, such as the impulse to be wildly creative and the impulse to please admissions committees reading a college essay. To actually use this in class, you might have to start by simply brainstorming characters who could be writing and editing a piece together:  a parent and a teen, Jekyll and Hyde, a dog and a cat, Hemingway and Dickens, etc. It also might be easier to make this a partner project. Then ask students to jump back and describe the message of the writing “story” they have told. Layer on layer…

Five Sentences (reviewed here). This is simply a challenge to become more succinct and get to the point in emails. Email is a boring old people medium, but it is also a workplace (and adult) reality.  It is a very practical way to focus writing for a purpose. Students could start with examples of long emails they or their parents have received, rewriting them in five sentences.  Then they could write their own five sentence emails for a real purpose. [Five sentence end here…got the gist?] Many web sites have “contact us” boxes with limited text fields, so the five sentence limit is good practice. Brainstorm things teens might be asking for: a refund, a replacement for a defective product, information about something, etc. Then have them write the five sentences. Make a five sentence rule for emails to YOU as the teacher, and promise to respond in five sentences. Do you think parents would comply?

750 Words (reviewed here) Everybody needs a place to mind-dump. This private space is a good one to vent, collect pieces of writing you don’t know what to do with, lines from songs you like, or angry words you should never actually send via email or text. If your students have email accounts, they can have 750 words accounts. These personal spaces are great for daily write-to-think time, but they are even more likely to be used if students have permission to write off topic at last part of the time. Instead of having them write for you, have them write for themselves.  Keep a class 750 words account where students can enter simply the TOPIC they  wrote about with their own 750 Words today. That list will become inspiration for others.

Quest (reviewed here) Write a game. A long time ago on devices with small black and green screens, there was a game called Adventure. Players made choices about their moves based on text descriptions of where they were and what their options were. The writing must be very clear and consistent, but the option to use vivid description and clever plot twists makes text-based game-creation addictive. A science or history teacher could incorporate writing and gaming to reinforce concepts. For example, a game written by students could include accurate geologic formations or chemical reactions. A game set in a certain place and time in history could include encounters with actual historic figures. This seems a perfect collaborative task for a group of 2-3. Just realize that it could spin into weeks of game obsession. Got gifted? Toss this one at them as a way to use what they know and write their way much further.

I love summer for getting the creative juices flowing.

 

July 3, 2013

The ongoing project

Filed under: edtech,education,iste13 — Candace Hackett Shively @ 3:49 pm

34804162David Brooks recent column, “Why They Fought,” describes a bygone era of bloodborn patriotism and passion for a cause, a time when men (and women) faced unthinkable circumstances at Gettysburg, firm in “a belief that they were born in a state of indebtedness to an ongoing project” [the noble Union called the United States]. It is certainly hard for us to imagine this pervasive sense of mission in a day when YouTube talking puppy videos garner more attention than hard news.

We rarely witness such shared sense of mission among today’s citizens. I do, however, witness a safer but parallel passion among educators whose ongoing project is re-visioning education. These teachers converse, blog, and adamantly promote reframing education into 24/7, global, student-centered learning enabled by today’s technologies. I do not see any teachers willing to die for the cause (thank goodness), but I do hear more and more articulate voices joining in to explain the vision, punctuated with viable examples and thoughtful questions. They converse and retweet in #edchat on Twitter. They convene at EdubloggerCon, Hackeducation, EduCon, or the many unconference venues where they can find like souls.  They host discussions like Deeper Thinking w/ EdTech: Do we know it when we see it?  They inhabit endless blogs and social networks. They proffer articulate spokespeople whose posts and interviews occasionally find their way into mainstream media (whatever that means). Some of these spokespeople build second careers offering keynotes and inspirational talks to paying school districts. Some are passionate enough to stand alone offering TED Talks. They can be heard in nearly every session at ISTE, and certainly in the Blogger’s Cafe. But most of them (us) are simply teachers who enter the fray every day, willing to continue the passionate construction of true learning communities where our students can find their voices and become self-directed, motivated learners for life.  Though the unthinkable circumstances of our “battlefield” do not  include anything like Gettysburg, the circumstances of teaching grind and disable many.

Thinking Teachers simply don’t give up. They/we have a sense of  “indebtedness to an ongoing project,” the metamorphosis of education from an industrial era model to an information era model of thinking, questioning, and learning anywhere, any time — for life. Given the pace of change in public policy and in education’s institutions, this sounds like a pipedream. But I don’t hear anyone giving up. If you have not heard the voices and you care about the future of education, you owe it to yourself to listen more carefully. Start at #edchat and build your network to learn about this ongoing project. What history will say in 150 years, who knows.

Happy Independence Day.